В Финляндии предупредили об опасном шаге ЕС против России09:28
这是最基础的构建模块。BoxGeometry 就像捏泥人时的方块,SphereGeometry 则是球体。注意 widthSegments 参数,它决定了球体的精细度——段数越多,球越圆,但计算量也越大。
。业内人士推荐heLLoword翻译官方下载作为进阶阅读
zhuanlan.zhihu.com/p/198274063…
The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.